![]() ![]() Kerbal Konstructs for static objects for KSC. Hangar Extender for a bigger VAB for bigger crafts. Modular Launch Pads for more real life Launch Pads. Starship Expansion Project for Updated Starship and Super Heavy (Compatible with SLE) ![]() ![]() Orbital Launch Pad (revamp in progress) See my roadmap to know what is coming!: SLE Trello Note: Orbital Launch Pad model is old, revamp is in progress The mod is in Beta right now so any bugs or suggestions you can contact me through discord. All the parts are designed to withstand the power of every launch without exploding (hopefully). I don't know how myself, but I'm sure you can figure it out.Starship Launch Expansion is a mod that collects Starbase real life launch pads, towers, stands and all the stuff necessary to support your Starship launches in KSP. Scatterer is the way to go if you're trying to change the sunflare. Fixed nullrefs when trying to use this mod after switching editor screens. Updated usage of toolbarController, now uses the toolbar registration Removed Blizzy setting, now controlled by the toolbar Controller. if anyone can help with this, it would be appreciated, thanks for your time. End goal would look something like this: linuxgurugamer / FShangarExtender Public. i don't know anything about coding or i'd attempt it myself, And yes before anyone tells me, i know scatterer allows adding a sunflare texture to kerbal, but some of us don't like that one. The reason i'm asking is for ages i've been updating the sunflare for better atmospheres v5 to work with modern versions of kerbal, which requires modifying and redistributing the game's asset files, this requires a sketchy tool thats iffy at best, and the problem is the asset file in question has ballooned in size from what it used to be in older versions of kerbal and its a pain to compress and re-release it each time, not to mention the dubious legality of uploading game files. Mk1-Cabin-Hatch 1.9.1.2 for KSP 1.9.1 Universal Storage II Universal Storage is a modular parts mod, allowing you to build custom service modules. I don't usually make requests for things, But how hard would it be to add the ability of this mod to also allow changing the stock sunflare texture? in the assets files the texture in question is called "Sun_Flare.tex" and normally looks something like this: 1.0.1 for KSP 1.12.5 Mk1-Cabin-Hatch Add a hatch to the stock Mk1 crew cabins roof. If there's no license included in your post, it will be assumed to be CC-BY (can be reused, as long as credited) Make sure that you upload it as a png or some other non-lossy format Add a GUI for changing NavBall texture in-game.1.1 - Fixed issue preventing NavBall texture from being changed if the vessel doesn't have an iva view.Only Armory showing up, no Hangar extender or Infernal Robotics. The only one that shows up is BDArmory, not sure if that is the culprit. Folder can now be renamed and/or moved anywhere, as long as it's under KSP's GameData dir All my mods are up to date, but they never show up in game or in the hangar. 1.1.a - Fixed working directory issue when KSP is launched by an external program.1.2 - Fixed an issue that caused only a single instance of the flight and iva NavBall to be changed.1.3 - Fixed a rare bug somebody had once removed some debug code that caused unnecessary log spam each time the plugin loaded.1.6 - Updated for 1.3 changed logging system.The texture will replace both the fl ight and IVA view unless the appropriate option is disabled There were a number of other exceptions, but nothing about this one. However, I did go through the KSP.log you provided earlier, and I didnt see any issue in there related to this mod. You can edit the color (RGBA floats) and/or supply your own emissive texture. 8 hours ago, linuxgurugamer said: I prefer the Player.log, please get me that. The stock IVA navball uses an emissive texture to make it a little more readable. For example, if you put your custom skin inside the skins folder and called it "mySkin.png", you would set TextureUrl = mySkin or TextureUrl = NavBallTextureChanger/Skins/mySkin The texture urls can be fully qualified or relative to the skins directory. Edit the config file inside NavBallTextureChanger/PluginData/NavBallTextureChanger/settings.cfg to your liking. Place the NavBallTextureReplacer folder into your GameData folder It works all areas where you could see a NavBall (flight, map, IVA) and easily allows you to substitute your own replacement. You can now change it to any texture you please through this simple plugin, originally made by continued by yours truly. Any tips and tricks would be very helpful 1 / 6. Well I stranded Valentina on duna, and I tried to create a Apollo style rescue rocket, unfortunately it can barely get above the atmosphere before it flips. No longer do you have to kee p the same boring NavBall texture. I’m relatively new to KSP Ive had the game for a few years now and finally got back into it. ![]()
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