![]() ![]() net compatibility level, pointing omnisharp "in the right direction," and hours of watching unity, vscode, and my desktop shut down and reboot just to name a few. I've been reading threads for hours, and nothing has worked from any of them! Fresh install of C# dev kit, eliminating sln/csproj files and regenerating them from preferences, changing. Everything is the same between both devices, the same project settings, the same preferences, the same VSC environments, the same extensions, settings, preferences, and packages. This is especially weird, because I have a "duplicate" project on my laptop that I carry with me on campus so I can jot ideas down the second I get them. C# methods I'd used like AddLast from a LinkedList or a few method names from my own classes I'd referenced.Įvery suggestion was either marked with the little "abc" tag instead of the icons indicating whether they were properties or methods, or the suggestion was a method related to unity with a missing icon. The only suggestions it gave me were words it had already seen, i.e. I went to work on it a little today and it was just gone. ![]() It had been working since I switched my unity code editor to VSCode long before I started this project. How to fix Unity hub not opening unity project when clicked 0. Unity hub not working (Ubuntu 20.04.3 LTS) 3. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.I started a little side project in unity several weeks ago, and intellisense was working just fine. Connect and share knowledge within a single location that is structured and easy to search. For some other less-well-known content creators, this is less true. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. Of course, all this presupposes no errors in the tutorial. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. Step 2 is the part everybody seems to miss. It might take days or weeks to work through a single 5-minute tutorial. This is the part that takes a LOT of time when you are new. Go back to the tutorial and try to figure out WHY they did that. Read the documentation on the functions involved. If you are unable to explain any part of it, STOP. The Tutorial below do not require any coding knowledge. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. The tutorials cover everything from the basics of working with the Unity engine to understanding. Go back and work through every part of the tutorial again, and this time explain it to your doggie. It is almost CERTAINLY your typo causing the error, so look again and fix it. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. 17 Edit: Solution to this problem is to clear your browser's cash. ![]() ![]() If you get any errors, learn how to read the error code and fix it. Fortunately this is the easiest part to get right.īe a robot. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Even the slightest deviation (even a single character!) generally ends in disaster. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. If you post a code snippet, ALWAYS USE CODE TAGS: See the documentation for specific requirements for your use case. Here's an example of putting in a laser-focused Debug.Log() and how that can save you a TON of time wallowing around speculating what might be going wrong:īe very sure you are meeting 100% of the requirements for receiving physics callbacks. Google for how on your particular mobile target. If you are running a mobile device you can also view the console output. Build skills in Unity with guided learning pathways designed to help anyone interested in pursuing a career in gaming and the Real Time 3D Industry. You could also just display various important quantities in UI Text elements to watch them change as you play the game. You can also put in Debug.Break() to pause the Editor when certain interesting pieces of code run, and then study the scene Knowing this information will help you reason about the behavior you are seeing. Rather than having to learn several difficult concepts at once, you can learn how each part of Unity interacts. are you meeting ALL the requirements to receive callbacks such as triggers / colliders (review the documentation) what are the values of the variables involved? Are they initialized? Are the values reasonable? is this code even running? which parts are running? how often does it run? what order does it run in? To help gain more insight into your problem, I recommend liberally sprinkling Debug.Log() statements through your code to display information in realtime.ĭoing this should help you answer these types of questions: ![]()
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